Devlog
- April 03, 2026 by Goose Hollow Games#update, #devlogs, #how i built this, #marketingThis is the fourth post in a series breaking down the systems behind Track Star — a text-based track & field career sim. Post 1 covered event architecture . Post 2 covered the rivalry system . Post... Continue reading
- March 30, 2026 by Goose Hollow Games#devlogs, #how i built this, #simulation, #sports, #management, #tech discussionThis is the third post in a series breaking down the systems behind Track Star — a text-based track & field career sim. Post 1 covered event architecture and how stats map to events. Post 2 covered... Continue reading
- March 28, 2026 by Goose Hollow Games1#update, #how i built this, #sports, #management, #devlog, #career, #simulation, #indie game, #indie devThis is the second post in a series breaking down the systems behind Track Star — a text-based track & field career sim. Post 1 covered event architecture , base times, and how stats map to performa... Continue reading

- March 27, 2026 by Goose Hollow Games#devlog, #sports, #simulation, #updates, #indie, #text-based, #incremental, #tech discussionLots of updates in the v0.7.0 version, very happy with the progress. Also some general game updates - Track Star is now on Steam — wishlist here . The v0.6.0 version here on itch remains free, but t... Continue reading
- March 25, 2026 by Goose Hollow Games#devlog, #how i bulit this, #sports, #text-based, #simulation, #managementThis is the first post in a series breaking down the systems behind Track Star — a text-based track & field career sim. I wanted to put out a series that explains game systems, shows a little code... Continue reading

- March 22, 2026 by Goose Hollow Games#devlog, #update, #sports, #simulation, #text-basedBefore we get to the updates, wanted to drop a note on where we're headed. I'm currently building well ahead of what's posted here — the v0.6.0 version I'm putting out on Itch today is freely availa... Continue reading





